About Rae*
Research Strategy consultant leveraging qualitative data analysis to move the needle on metrics that matter for impact projects and orgs.
A seasoned Digital Project Manager with 10 years facilitating experiences in virtual reality. Roots in documentary film production and newsgathering.
XR Works*
Rachael Newport
rachaelnewport@gmail.com
Workshops & Talks*
KEYNOTE: ENRICHING THE WORLD WE LIVE IN THROUGH XR
In the coming experiential age, we have a unique opportunity to shape how immersive technologies impact our real world lives. What is the potential? How do we harness it? and Why is it important?
PROMO VIDEO
XR Mexico Community Co- Founder
Guadalajara, Mexico
WORKSHOP: DESIGN FEELING
How we can use the design thinking framework for virtual reality to deepen customer understanding and improve value - proposition match.
Discovery XR Co-Founder
brainjam event
2-day creative workshop with a multidisciplinary team to make a neuroscience-inspired virtual reality experience.
VisitoRs,studio
Founder
GLoBAL Game jam 2020
2-day community event to develop a VR Quest 2 Experience utilizing hand tracking technology. Theme of dementia / memory failure through a puzzle experience.
Mexico City, Mexico
CO-DESIGN PERSONA WORKSHOP
Consultant leading students through a persona development process to facilitate understanding and build empathy.
Civil Technologies Group
Guadalajara, Mexico
DEMOCRATIZING TECHNOLOGY - SOCIAL IMPACT WORKSHOP
When designing social impact projects, how can we use new technologies to improve our value and success?
German Society for International Cooperation (GIZ)
Guadalajara, Mexico
WORKSHOP: VR FOR DEEPENING HUMAN UNDERSTANDING
The potential of VR to deepen our understanding of ourselves and one another to make us better innovators and business leaders.
The Future of Work Lab
Quito, Ecuador
Feedback*
Rachael was my consultant in user experience design under the ICT-A global program from GIZ (International German Cooperation Agency) Mexico, which I coordinate. Her main duties were to design, prototype and test a digital device for participatory planning. Rachael surprised the team and delivered beyond expectations! with detailed research and data analysis and a thorough test and iteration phase, everything nicely documented with great quality in its design and communication. Her prototypes included designing for accessibility-for-all, interaction design for a global audience and conducting a design thinking workshop with our counterparts and we received very good comments from the participants. She delivered a successful presentation to the program partners, which was one of the main milestones of the consultancy, and an in-depth end of project report with her recommendation.
Arturo Cadena, Advisor ICT for Sustainable Urban Freight Transport and Logistics, GIZ
Rachael´s unbounded creativity and foresight envisioned compelling new ways for people to meaningfully communicate and connect with each other in VR. In collaborating with her on our Art-in-VR project last year (2016), I believe we produced something very special. This work covered a lot of creative ground with concepts that are only now being recognised by other VR studios. Her business sense and finely tuned producing skills also made the production and build process a breeze in light of the tight shooting window and budget. Rachael has always been ahead of the game in understanding the true potential of this medium and how to bring work to fruition in the most viable way possible. It was an absolute pleasure working, learning and building new worlds with her. I look forward with anticipation to see what she does next with the medium of VR.
Claudia Maneka Maharaj, Artist & Researcher
Rachael is an inspired XR producer and UX design researcher with keen attention to detail and exceptional ability to organize and communicate complex information in easy to understand ways. Always curious and open to new ideas, Rachael is quick to learn and share new tools for prototyping and collaboration. It was a pleasure working with Rachael on a variety of XR related projects and I look forward to when I have the opportunity to work with her again.
Aaron Pulkka, XR Program Director, Amber Studio
Rachael is an easy person to work with that has awesome leadership, coaching and innovation skills. At The Future of Work Lab she was an innovation & emerging tech facilitator who was forward thinking, a great communicator and storyteller. Really enjoyed her presentations on VR and the future of work.
Madison Bonovich, The Future of Work Lab
Rachael developed and ran unique workshops that seamlessly integrated VR technology into Design Thinking processes. She put together highly original content and materials, coordinated the development of VR prototypes, and delivered outstanding immersive presentations to mixed groups of experts and business leaders that were very well received. Besides covering all operational issues of the project, Rachael also devised and executed innovative marketing activities including events. I learned a lot from you and really enjoyed working together.
Klaus Kammermeier, Innovation Labs Berlin
Virtual Production*
Unreal Engine 4 blended with motion capture to create in-house cinematic media experiences with XR Tales boutique studio in Guadalajara, Mexico.
*Watch the behind the scenes video below.
VisitoRs.studio*
An initiative to explore VR technology through multidisciplinary co-creation brain jams and artistic experimentation within a new visceral space. At a time when humanity faces a global state of flux, virtual reality is a chance not only to experience new worlds but to enrich and inform the world we live in.
Mission
EQUALITY - dissolve imaged barriers, diversify voices
TRANSPARENCY - As standard practice
DISCOVERY - Play, Participation, Experimentation
DiscoveryXR*
Exploring the potential of extended realities
to elevate the innovators of tomorrow through
immersive, embodied experiences.
An initiative to leverage virtual reality for empathy. Putting startup founders through a VR enhanced design-feeling workshop to build customer understanding and enhance product - market fit.
Digital Device for Participatory Planning*
UX research and design of an upgrade of the Árbol IoT dashboard via a web app that takes advantage of the participatory process of tree planting across a city of 5 million+. Features include greenery comparison between areas, charts that transform data into information, and connectivity to social media. Emphasis on accessibility, data presentation, device transportation and versatility for group usage.
Subvrsive*
An Immersive Innovation Studio
Subvrsive is an award-winning innovation studio at the intersection of art, emerging technology, and experience design passionate about creating awesome spatial experiences steeped in strategy for future-forward brands and agencies.